Follow
Emily I M Collins
Title
Cited by
Cited by
Year
Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use
EIM Collins, J Freeman, T Chamarro-Premuzic
Personality and Individual Differences, 2011
2172011
Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?
EIM Collins, J Freeman
Computers in Human Behavior 29 (5), 1933-1940, 2013
1142013
Switch on to games: Can digital games aid post-work recovery?
EIM Collins, AL Cox
International Journal of Human-Computer Studies, 2013
1062013
The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games
B Marder, D Gattig, E Collins, L Pitt, J Kietzmann, A Erz
Computers in Human Behavior 91, 72-83, 2019
902019
Display blindness? Looking again at the visibility of situated displays using eye-tracking
NS Dalton, E Collins, P Marshall
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
852015
Using social norms to encourage healthier eating
S Higgs, J Liu, EIM Collins, JM Thomas
Nutrition Bulletin 44 (1), 43-52, 2019
672019
Digital games and mindfulness apps: comparison of effects on post work recovery
E Collins, A Cox, C Wilcock, G Sethu-Jones
JMIR mental health 6 (7), e12853, 2019
502019
Two observational studies examining the effect of a social norm and a health message on the purchase of vegetables in student canteen settings
EIM Collins, JM Thomas, E Robinson, P Aveyard, SA Jebb, CP Herman, ...
Appetite 132, 122-130, 2019
462019
Barriers to Engagement with a Personal Informatics Productivity Tool
EIM Collins, AL Cox
OzCHI'14. Proceedings of the 26th Australian Computer-Human Interaction …, 2014
462014
Social Networking Use and RescueTime: The issue of Engagement
EIM Collins, AL Cox, J Bird, D Harrison
Ubicomp'14: Disasters in Personal Informatics workshop, 2014
382014
Video game use and cognitive performance: does it vary with the presence of problematic video game use?
EIM Collins, J Freeman
Cyberpsychology, Behavior, and Social Networking 17 (3), 153-159, 2014
342014
Remote working pre-and post-COVID-19: an analysis of new threats and risks to security and privacy
JRC Nurse, N Williams, E Collins, N Panteli, J Blythe, B Koppelman
HCI International 2021-Posters: 23rd HCI International Conference, HCII 2021 …, 2021
312021
Out of work, out of mind? Smartphone use and work-life boundaries
EIM Collins, AL Cox, R Wootton
MobileHCI'14: Socio-Technical Perspectives and Work Home Boundaries Workshop, 2014
31*2014
What is' Cyber Security'? Differential Language of Cyber Security Across the Lifespan
SL Jones, EIM Collins, A Levordashka, K Muir, A Joinson
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
272019
Socio-technical practices and work-home boundaries
AL Cox, J Bird, N Mauthner, S Dray, A Peters, E Collins
Proceedings of the 16th international conference on Human-computer …, 2014
212014
When asking “what” and “how” helps you win: mimicry of interrogative terms facilitates successful online negotiations
K Muir, A Joinson, E Collins, R Cotterill, N Dewdney
Negotiation and Conflict Management Research, 2020
162020
Trust disruption and preservation in the Covid-19 work from home context
N Panteli, JRC Nurse, E Collins, N Williams
Journal of Workplace Learning 35 (3), 306-321, 2022
122022
Exploring workers' subjective experiences of habit formation in cybersecurity: a qualitative survey
EIM Collins, J Hinds
Cyberpsychology, Behavior, and Social Networking 24 (9), 599-604, 2021
112021
Photographic disclosure in Facebook and relational closeness with others
D Houghton, A Joinson, N Caldwell, B Marder, E Collins
102018
Cyber security: what are we talking about?
S Furnell, E Collins
Computer Fraud & Security 2021 (7), 6-11, 2021
92021
The system can't perform the operation now. Try again later.
Articles 1–20