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Patrick Prax
Patrick Prax
Associate Professor at the Game Design Department, Uppsala University
Verified email at speldesign.uu.se
Title
Cited by
Cited by
Year
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
3422018
Assemblage, adaptation and apps: Smartphones and mobile gaming
C Christensen, P Prax
Continuum 26 (5), 731-739, 2012
682012
Leadership style in World of Warcraft raid guilds
P Prax
Proceedings of DiGRA Nordic, 2010
362010
Lost in translation: Video games becoming cultural heritage?
L Eklund, B Sjöblom, P Prax
Cultural Sociology 13 (4), 444-460, 2019
252019
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Von Rooji, CJ Ferguson, MC Carras, D Kardefelt-Winther, S Jing, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
222018
Rethinking game heritage–towards reflexivity in game preservation
N Nylund, P Prax, O Sotamaa
International Journal of Heritage Studies 27 (3), 268-280, 2021
212021
Co-creative Game Design as Participatory Alternative Media
P Prax
Informatics and Media, Uppsala University, 2016
192016
Co-creative interface development in MMORPGs–the case of World of Warcraft add-ons
P Prax
Journal of Gaming & Virtual Worlds 4 (1), 3-24, 2012
192012
Game design and business Model: An analysis of diablo 3
P Prax
Digital Games Research Association, DiGRA'13, August 26-29, 2013 Atlanta, USA, 2013
152013
Co-Creative game design in MMORPGs
P Prax
DiGRA'15, Diversity of Play, May 14th-17th, Lüneburg, Germany, 2015
132015
‘More like an arcade’–The limitations of playable games in museum exhibitions
P Prax, L Eklund, B Sjöblom
Museum & Society 17 (3), 437-452, 2019
72019
Is this still participation?: A case study of the disempowerment of player labourers
P Prax
DiGRA'19-Proceedings of the 2019 DiGRA International Conference: Game, Play …, 2019
62019
Co-creativity in online games as alternative media
P Prax
Questions de communication, 2016
62016
Problem gaming from the perspective of treatment
P Prax, P Rajkowska
Nordicom, 2018
52018
The commodification of play in Diablo 3–understanding the real money market place
P Prax
The Commodification of Play in Diablo, 2012
52012
Critical Alternative Journalism from the Perspective of Game Journalists.
P Prax, A Soler
DiGRA/FDG, 2016
42016
GameOff: Moving Beyond the ‘Original Experience’in the Exhibition of Games
P Prax, B Sjöblom, L Eklund
SIRG Research Reports 2016, 1-17, 2016
42016
Boal on a Boat–Teaching Critical Game Making
P Prax
DiGRA, The 2020 DiGRA International Conference, 2020
32020
Drawing things together: Understanding the challenges and opportunities of a cross-lam approach to digital game preservation and exhibition
P Prax, B Sjöblom, L Eklund, N Nylund, O Sköld
32019
Between Global Competition, Marketing, Deviant Play, and Cheating: High-End Raiding in World of Warcraft
P Prax
Comunicazione Sociali,(1), 80-90, 2018
32018
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