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Arun K. Kulshreshth
Arun K. Kulshreshth
School of Computing & Informatics, University of Louisiana at Lafayette
Verified email at louisiana.edu - Homepage
Title
Cited by
Cited by
Year
Exploring the usefulness of finger-based 3D gesture menu selection
A Kulshreshth, JJ LaViola Jr
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
622014
Poster: Real-time markerless kinect based finger tracking and hand gesture recognition for HCI
A Kulshreshth, C Zorn, JJ LaViola
2013 IEEE Symposium on 3D User Interfaces (3DUI), 187-188, 2013
602013
Exploring eye gaze visualization techniques for identifying distracted students in educational VR
Y Rahman, SM Asish, NP Fisher, EC Bruce, AK Kulshreshth, CW Borst
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 868-877, 2020
412020
Evaluating user performance in 3D stereo and motion enabled video games
A Kulshreshth, J Schild, JJ LaViola Jr
Proceedings of the international conference on the Foundations of Digital …, 2012
412012
A comparison of eye-head coordination between virtual and physical realities
K Pfeil, EM Taranta, A Kulshreshth, P Wisniewski, JJ LaViola Jr
Proceedings of the 15th ACM Symposium on Applied Perception, 1-7, 2018
312018
Evaluating performance benefits of head tracking in modern video games
A Kulshreshth, JJ LaViola Jr
Proceedings of the 1st symposium on Spatial user interaction, 53-60, 2013
302013
An interface for enhanced teacher awareness of student actions and attention in a vr classroom
DM Broussard, Y Rahman, AK Kulshreshth, CW Borst
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021
282021
Enhancing the gaming experience using 3D spatial user interface technologies
A Kulshreshth, K Pfeil, JJ LaViola
IEEE computer graphics and applications 37 (3), 16-23, 2017
272017
Dynamic stereoscopic 3d parameter adjustment for enhanced depth discrimination
A Kulshreshth, JJ LaViola Jr
Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016
272016
Detecting distracted students in educational VR environments using machine learning on eye gaze data
SM Asish, AK Kulshreshth, CW Borst
Computers & Graphics 109, 75-87, 2022
192022
Deep learning on eye gaze data to classify student distraction level in an educational vr environment
SM Asish, E Hossain, K AK, CW Borst
International Conference on Artificial Reality and Telexistence Eurographics …, 2021
162021
Analyticalink: An interactive learning environment for math word problem solving
B Kang, A Kulshreshth, JJ LaViola Jr
Proceedings of the 21st International Conference on Intelligent User …, 2016
162016
User identification utilizing minimal eye-gaze features in virtual reality applications
SM Asish, AK Kulshreshth, CW Borst
Virtual Worlds 1 (1), 42-61, 2022
142022
Exploring 3D user interface technologies for improving the gaming experience
A Kulshreshth, JJ LaViola Jr
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
112015
A greedy method for reconstructing polycrystals from three-dimensional x-ray diffraction data
AK Kulshreshth, A Alpers, GT Herman, E Knudsen, L Rodek, HF Poulsen
Inverse problems and imaging (Springfield, Mo.) 3 (1), 69, 2009
112009
Gaze data visualizations for educational vr applications
Y Rahman, SM Asish, A Khokhar, AK Kulshreshth, CW Borst
Symposium on Spatial User Interaction, 1-2, 2019
62019
Supervised vs unsupervised learning on gaze data to classify student distraction level in an educational VR environment
SM Asish, AK Kulshreshth, CW Borst
Proceedings of the 2021 ACM Symposium on Spatial User Interaction, 1-2, 2021
52021
Exploring the effects of stereoscopic 3D on gaming experience using physiological sensors
E Hossain, AK Kulshreshth
Symposium on Spatial User Interaction, 1-2, 2019
52019
Designing Immersive Video Games Using 3DUI Technologies: Improving the Gamer's User Experience
AK Kulshreshth, JJ LaViola Jr
Springer, 2018
52018
Visual Indicators for Monitoring Students in a VR class
DM Broussard, Y Rahman, AK Kulshreshth, CW Borst
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021
32021
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