Echo: Analyzing gameplay sessions by reconstructing them from recorded data D MacCormick, L Zaman Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 7 | 2020 |
SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development D MacCormick, L Zaman Proceedings of the 14th International Conference on the Foundations of …, 2019 | 4 | 2019 |
FRVRIT: A tool for full body virtual reality game evaluation D MacCormick, A Sangalang, J Rushing, RS Jagpal, P Mirza-Babaei, ... Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 4 | 2019 |
Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data D MacCormick, L Zaman International Journal of Human–Computer Interaction 39 (1), 52-84, 2023 | 3 | 2023 |
A Comparison of Interfaces for Learning How to Play a Mixed Reality Handpan G Gosling, I Catovic, G Bangash, D MacCormick, L Zaman 2023 IEEE Gaming, Entertainment, and Media Conference (GEM), 1-6, 2023 | | 2023 |
Spell Painter: Motion Controlled Spellcasting for a Wizard Video Game D MacCormick, L Zaman International Conference on Human-Computer Interaction, 51-68, 2022 | | 2022 |
Echo: reconstructing gameplay sessions for analysis D MacCormick | | 2021 |
Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games WB Yu, D MacCormick, L Zaman, P Mirza-Babaei Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | | 2019 |