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Brian An
Brian An
Verified email at virginia.edu
Title
Cited by
Cited by
Year
Comparing the Performance of an Immersive Virtual Reality and Traditional Desktop Cultural Game.
B An, F Matteo, M Epstein, DE Brown
CHIRA, 54-61, 2018
212018
The evaluation of a serious game to improve cross-cultural competence
B An, D Brown, S Guerlain
IEEE Transactions on Learning Technologies 12 (3), 429-441, 2019
72019
Investigating the effectiveness of virtual reality for cross-cultural competency training SIEDS 2018
M Sheridan, B An, D Brown, M Bolger, M Epstein, F Matteo, R Semunegus, ...
2018 systems and information engineering design symposium (sieds), 53-57, 2018
52018
Exploring gaze behavior to assess performance in digital game-based learning systems
B An, I Kim, E Pakdamanian, DE Brown
2018 winter simulation conference (WSC), 2447-2458, 2018
42018
The SIMPLE Methodology for Developing and Evaluating Cross-Cultural Virtual Training
C Bayer, J Jella, A Kapoor, M Robert, H Murdoch, H Woodruff, B An, ...
Systems and Information Engineering Design Symposium (SIEDS), 2017, 2017
42017
Cultural dimension theory based simulations for us army personnel
B An, DE Brown, RM Hazell, P Grazaitis
Social, Cultural, and Behavioral Modeling: 10th International Conference …, 2017
22017
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Articles 1–6