An optimal strategy for Yahtzee J Glenn Loyola College in Maryland, Tech. Rep. CS-TR-0002, 2006 | 29 | 2006 |
Implementing WS1S via finite automata J Glenn, W Gasarch International Workshop on Implementing Automata, 50-63, 1996 | 26 | 1996 |
Finding large 3-free sets I: The small n case W Gasarch, J Glenn, CP Kruskal Journal of Computer and System Sciences 74 (4), 628-655, 2008 | 25 | 2008 |
The Multiparty Communication Complexity of Exact-T: Improved Bounds and New Problems R Beigel, W Gasarch, J Glenn International Symposium on Mathematical Foundations of Computer Science, 146-156, 2006 | 16 | 2006 |
Computer strategies for solitaire Yahtzee JR Glenn 2007 IEEE Symposium on Computational Intelligence and Games, 132-139, 2007 | 11 | 2007 |
A retrograde approximation algorithm for one-player Can’t Stop J Glenn, H Fang, CP Kruskal Computers and Games: 5th International Conference, CG 2006, Turin, Italy …, 2007 | 7 | 2007 |
An optimal strategy for Yahtzee. Loyola College in Maryland J Glenn Tech. Rep. CS-TR-0002, 2006 | 7 | 2006 |
Implementing WS1S via finite automata: Performance issues J Glenn, W Gasarch International Workshop on Implementing Automata, 75-86, 1997 | 7 | 1997 |
Retrograde approximation algorithms for jeopardy stochastic games H Fang, J Glenn, CP Kruskal ICGA journal 31 (2), 77-96, 2008 | 5 | 2008 |
A generalized heuristic for can't stop JR Glenn, CJ Aloi Twenty-Second International FLAIRS Conference, 2009 | 4 | 2009 |
A Retrograde Approximation Algorithm for Multi-player can’t stop J Glenn, H Fang, CP Kruskal Computers and Games: 6th International Conference, CG 2008, Beijing, China …, 2008 | 3 | 2008 |
An Investigation into the Effect of Control and Data Dependence Paths on Predicate Testability D Binkley, J Glenn, A Alsharif, P McMinn 2020 IEEE 20th International Working Conference on Source Code Analysis and …, 2020 | 2 | 2020 |
Optimizing Genetic Algorithm Parameters for a Stochastic Game. J Glenn, C Aloi IJCCI (ICEC), 199-206, 2010 | 2 | 2010 |
A Retrograde Approximate Algorithm for Multi-Player Can’t Stop J Glenn, H Fang, CP Kruskal CG2008 Conference, Beijing, China, 2008 | 2 | 2008 |
A retrograde approximation algorithm for two-player Can’t Stop J Glenn, H Fang, CP Kruskal Computer Games Workshop, 145-157, 2007 | 2 | 2007 |
Evaluation scheduling in noisy environments J Glenn 2013 IEEE Symposium on Foundations of Computational Intelligence (FOCI), 68-75, 2013 | 1 | 2013 |
An Investigation of Hierarchical Bit Vectors J Glenn, D Binkley New Topics in Theoretical Computer Science, 143, 2008 | 1 | 2008 |
Toward Optimal Play of Cribbage M Solonko, J Glenn 2023 IEEE Conference on Games (CoG), 1-4, 2023 | | 2023 |
Notes for CPSC 474–Computational Intelligence for Games J Glenn | | 2022 |
Automatic Playtesting for Yahtzee J Glenn, R Brunstad 2020 IEEE Conference on Games (CoG), 760-763, 2020 | | 2020 |