Gamification in apps and technologies for improving mental health and well-being: systematic review. VWS Cheng, T Davenport, D Johnson, K Vella, IB Hickie JMIR mental health 6 (6), e13717, 2019 | 272 | 2019 |
A sense of belonging: Pokémon GO and social connectedness K Vella, D Johnson, VWS Cheng, T Davenport, J Mitchell, M Klarkowski, ... Games and Culture 14 (6), 583-603, 2019 | 183 | 2019 |
Greater rewards in videogames lead to more presence, enjoyment and effort D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling Computers in Human Behavior 87, 66-74, 2018 | 78 | 2018 |
An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design process VWS Cheng, TA Davenport, D Johnson, K Vella, J Mitchell, IB Hickie JMIR mental health 5 (4), e11068, 2018 | 73 | 2018 |
Playing alone, playing with others: Differences in player experience and indicators of wellbeing K Vella, D Johnson, L Hides Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015 | 66 | 2015 |
Making friends in online games: gender differences and designing for greater social connectedness K Vella, M Klarkowski, S Turkay, D Johnson Behaviour & Information Technology 39 (8), 917-934, 2020 | 64 | 2020 |
Positively playful: when videogames lead to player wellbeing K Vella, D Johnson, L Hides Proceedings of the First International Conference on Gameful Design …, 2013 | 58 | 2013 |
The social context of video game play: Challenges and strategies K Vella, M Klarkowski, D Johnson, L Hides, P Wyeth Proceedings of the 2016 ACM conference on designing interactive systems, 761-772, 2016 | 29 | 2016 |
Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification VWS Cheng, T Davenport, D Johnson, K Vella, J Mitchell, IB Hickie Internet interventions 20, 100306, 2020 | 28 | 2020 |
The impact of agency and familiarity in cooperative multiplayer games K Vella, CJ Koren, D Johnson Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 22 | 2017 |
Human-nature relations in urban gardens: Explorations with camera traps K Vella, B Ploderer, M Brereton Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021 | 21 | 2021 |
Indicators of wellbeing in recreational video game players K Vella, D Johnson, L Hides Proceedings of the annual meeting of the Australian special interest group …, 2015 | 21 | 2015 |
Using applied games to engage mHealth users: a case study of MindMax K Vella, N Peever, M Klarkowski, B Ploderer, J Mitchell, D Johnson Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018 | 20 | 2018 |
Flourishing and video games K Vella, D Johnson Proceedings of the 8th australasian conference on interactive entertainment …, 2012 | 20 | 2012 |
Playing support: Social connectedness amongst male videogame players K Vella, D Johnson, J Mitchell Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 18 | 2016 |
The social context of video game play: Relationships with the player experience and wellbeing K Vella Queensland University of Technology, 2016 | 13 | 2016 |
Phenology probes: Exploring human-nature relations for designing sustainable futures S Rodgers, B Ploderer, K Vella, M Brereton Proceedings of the 34th Australian conference on human-computer interaction …, 2022 | 11 | 2022 |
Key issues for realizing open ecoacoustic monitoring in Australia K Vella, T Capel, A Gonzalez, A Truskinger, S Fuller, P Roe Frontiers in Ecology and Evolution 9, 809576, 2022 | 11 | 2022 |
Using fNIRS to Assess Cognitive Activity During Gameplay M Klarkowski, M Causse, A Duprès, N Del Campo, K Vella, D Johnson Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-23, 2022 | 10 | 2022 |
MindMax: Using videogames and sport to engage young men and improve wellbeing J Mitchell, K Vella, D Johnson, N Peever, V Cheng, T Davenport, J Burns, ... Proceedings of the 2nd Symposium Computing and Mental Health, 2017, 1-5, 2017 | 10 | 2017 |