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Paweł Grabarczyk
Paweł Grabarczyk
IT University of Copenhagen, Uniwersytet Łódzki
Verified email at itu.dk
Title
Cited by
Cited by
Year
Are Loot Boxes Gambling?: Random reward mechanisms in video games
RKL Nielsen, P Grabarczyk
Transactions of the Digital Games Research Association 4, 171-207, 2019
1652019
Is every indie game independent? Towards the concept of independent game
P Grabarczyk
Game Studies 16 (1), 2016
1442016
Perception of affordances and experience of presence in virtual reality
P Grabarczyk, M Pokropski
AVANT. Trends in Interdisciplinary Studies, 2016
722016
An ontological meta-model for game research
E Aarseth, P Grabarczyk
Proceedings of DiGRA 2018 Conference: The Game is the Message, 2018
462018
Computing educational activities involving people rather than things appeal more to women (cs1 appeal perspective)
MH Marcher, IM Christensen, P Grabarczyk, T Graversen, C Brabrand
Proceedings of the 17th ACM Conference on international computing education …, 2021
232021
It's like a walk in the park-On why are walking simulators so controversial
P Grabarczyk
232016
Loot Boxes: Gambling-Like Mechanics in Video Games
LY Xiao, LL Henderson, RKL Nielsen, P Grabarczyk, PWS Newall
Encyclopedia of computer graphics and games, 1075-1081, 2024
192024
Antiradical properties of extracts from roots, leaves and fruits of six Rumex L. species
M Wegiera, P Grabarczyk, B Baraniak, HD Smolarz
Acta Biologica Cracoviensia. Series Botanica 53 (1), 2011
182011
Directival theory of meaning: from syntax and pragmatics to narrow linguistic content
P Grabarczyk
Springer, 2019
16*2019
Is Every Indie Game Independent
MB Garda, P Grabarczyk
Towards the Concept of Independent Game. Games Studies, Lund 16 (1), 2016
162016
O opozycji hardcore/casual
G Paweł
Homo Ludens 7 (1), 89-109, 2015
16*2015
Computing educational activities involving people rather than things appeal more to women (recruitment perspective)
IM Christensen, MH Marcher, P Grabarczyk, T Graversen, C Brabrand
Proceedings of the 17th ACM conference on international computing education …, 2021
132021
Directival theory of meaning resurrected
P Grabarczyk
Studia Semiotyczne 31 (1), 23-43, 2017
132017
Port or conversion? An ontological framework for classifying game versions
E Aarseth, P Grabarczyk
Proceedings of DiGRA, 2019
112019
Computing Educational Programmes with more Women are more about People & less about Things
P Grabarczyk, A Freiesleben, A Bastrup, C Brabrand
Proceedings of the 27th ACM Conference on on Innovation and Technology in …, 2022
102022
Three+ 1 perspectives on computational thinking
SM Nicolajsen, M Pischetola, P Grabarczyk, C Brabrand
Proceedings of the 21st Koli Calling International Conference on Computing …, 2021
102021
W poszukiwaniu teorii znaczenia. Próby eksplikacji pojęcia znaczenia w filozofii XX wieku
P Grabarczyk
Wydawnictwo Uniwersytetu Łódzkiego, 2018
9*2018
On the effect of onboarding computing students without programming-confidence or-experience
P Grabarczyk, SM Nicolajsen, C Brabrand
Proceedings of the 22nd Koli Calling International Conference on Computing …, 2022
72022
“The Last Cassette” and the Local Chronology of 8-Bit Video Games in Poland
MB Garda, P Grabarczyk
Game history and the local, 37-55, 2021
72021
Are loot boxes gambling
RKL Nielsen, P Grabarczyk
Random reward mechanisms in video games, publikacja pokonferencyjna DiGRA’18 …, 2018
62018
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