Andy Nealen
Andy Nealen
Associate Professor of Cinematic Arts and Computer Science, USC
Verified email at - Homepage
Cited by
Cited by
Physically based deformable models in computer graphics
A Nealen, M Müller, R Keiser, E Boxerman, M Carlson
Computer graphics forum 25 (4), 809-836, 2006
Point based animation of elastic, plastic and melting objects
M Müller, R Keiser, A Nealen, M Pauly, M Gross, M Alexa
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer …, 2004
Fibermesh: designing freeform surfaces with 3d curves
A Nealen, T Igarashi, O Sorkine, M Alexa
ACM SIGGRAPH 2007 papers, 41-es, 2007
Laplacian mesh optimization
A Nealen, T Igarashi, O Sorkine, M Alexa
Proceedings of the 4th international conference on Computer graphics and …, 2006
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
A sketch-based interface for detail-preserving mesh editing
A Nealen, O Sorkine, M Alexa, D Cohen-Or
ACM SIGGRAPH 2005 Papers, 1142-1147, 2005
An as-short-as-possible introduction to the least squares, weighted least squares and moving least squares methods for scattered data approximation and interpolation
A Nealen
URL: http://www. nealen. com/projects 130 (150), 25, 2004
Hybrid texture synthesis
A Nealen, M Alexa
Techn. Univ., Fachbereich Informatik, Fachgebiet Graphisch-Interaktive Systeme, 2003
Perceptual models of viewpoint preference
A Secord, J Lu, A Finkelstein, M Singh, A Nealen
ACM Transactions on Graphics (TOG) 30 (5), 1-12, 2011
Silsketch: automated sketch-based editing of surface meshes
J Zimmermann, A Nealen, M Alexa
Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and …, 2007
Talakat: Bullet hell generation through constrained map-elites
A Khalifa, S Lee, A Nealen, J Togelius
Proceedings of The Genetic and Evolutionary Computation Conference, 1047-1054, 2018
Exploring Game Space Using Survival Analysis.
A Isaksen, D Gopstein, A Nealen
FDG, 2015
Volumetric modeling with diffusion surfaces
K Takayama, O Sorkine, A Nealen, T Igarashi
ACM SIGGRAPH Asia 2010 papers, 1-8, 2010
Rigmesh: automatic rigging for part-based shape modeling and deformation
P Borosán, M Jin, D DeCarlo, Y Gingold, A Nealen
ACM Transactions on Graphics (TOG) 31 (6), 1-9, 2012
AI-based playtesting of contemporary board games
F de Mesentier Silva, S Lee, J Togelius, A Nealen
Proceedings of the 12th International Conference on the Foundations of …, 2017
Modifying mcts for human-like general video game playing
A Khalifa, A Isaksen, J Togelius, A Nealen
Association for the Advancement of Artificial Intelligence, 2016
Pixelated image abstraction
T Gerstner, D DeCarlo, M Alexa, A Finkelstein, Y Gingold, A Nealen
Proceedings of the Symposium on Non-Photorealistic Animation and Rendering …, 2012
Depth in strategic games
F Lantz, A Isaksen, A Jaffe, A Nealen, J Togelius
Workshops at the Thirty-First AAAI Conference on Artificial Intelligence, 2017
Diverse agents for ad-hoc cooperation in hanabi
R Canaan, J Togelius, A Nealen, S Menzel
2019 IEEE Conference on Games (CoG), 1-8, 2019
Pixelated image abstraction with integrated user constraints
T Gerstner, D DeCarlo, M Alexa, A Finkelstein, Y Gingold, A Nealen
Computers & Graphics 37 (5), 333-347, 2013
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