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Seokpyo Hong
Seokpyo Hong
Visual Media Lab, KAIST
Verified email at kaist.ac.kr - Homepage
Title
Cited by
Cited by
Year
Physics-based full-body soccer motion control for dribbling and shooting
S Hong, D Han, K Cho, JS Shin, J Noh
ACM Transactions on Graphics (TOG) 38 (4), 1-12, 2019
412019
SketchiMo: sketch-based motion editing for articulated characters
B Choi, RB i Ribera, JP Lewis, Y Seol, S Hong, H Eom, S Jung, J Noh
ACM Transactions on Graphics (TOG) 35 (4), 1-12, 2016
412016
Motion edit method and apparatus for articulated object
NOH Junyong, B Choi, RB i Ribera, H Seokpyo, H Eom, S Jung, JP Lewis, ...
US Patent 10,467,791, 2019
82019
Age‐related gait motion transformation based on biomechanical observations
S Jung, S Hong, K Cho, H Eom, B Choi, J Noh
Computer Animation and Virtual Worlds 28 (3-4), e1774, 2017
52017
Synthesizing Character Animation with Smoothly Decomposed Motion Layers
H Eom, B Choi, K Cho, S Jung, S Hong, J Noh
Computer Graphics Forum 39 (1), 595-606, 2020
42020
Online real‐time locomotive motion transformation based on biomechanical observations
D Han, S Hong, J Noh, X Jin, JS Shin
Computer Animation and Virtual Worlds 27 (3-4), 378-384, 2016
42016
Method for providing age-related gait motion trasnformation based on biomechanical observations and an appratus using it
NOH Junyong, S Jung, H Seokpyo, CHO Kyungmin, H Eom, BK Choi
US Patent App. 16/015,474, 2018
2018
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