Laura Anna Ripamonti
Laura Anna Ripamonti
Dept. of Computer Science, University of MIlano (taly)
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Cited by
Cited by
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data
M Granato, D Gadia, D Maggiorini, LA Ripamonti
Multimedia tools and applications 79 (45), 33657-33686, 2020
Creating student interaction profiles for adaptive collaboration gamification design
A Knutas, J Ikonen, D Maggiorini, L Ripamonti, J Porras
International Journal of Human Capital and Information Technology …, 2016
Opportunistic mobile games using public transportation systems: a deployability study
D Maggiorini, C Quadri, LA Ripamonti
Multimedia systems 20, 545-562, 2014
Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration
A Knutas, J Ikonen, D Maggiorini, L Ripamonti, J Porras
Proceedings of the 15th international conference on computer systems and …, 2014
Procedural content generation for platformers: designing and testing FUN PLEdGE
LA Ripamonti, M Mannalą, D Gadia, D Maggiorini
Multimedia Tools and Applications 76, 5001-5050, 2017
Community networks and access for all in the era of the free Internet
G Casapulla, F De Cindio, L Ripamonti
Community Informatics: Shaping computer-mediated social relations. London …, 2001
SMASH: A distributed game engine architecture
D Maggiorini, LA Ripamonti, E Zanon, A Bujari, CE Palazzi
2016 IEEE Symposium on Computers and Communication (ISCC), 196-201, 2016
Cloud computing to support the evolution of massive multiplayer online games
D Maggiorini, LA Ripamonti
ENTERprise Information Systems: International Conference, CENTERIS 2011 …, 2011
Enriching community networks by supporting deliberation
F De Cindio, A De Marco, LA Ripamonti
Communities and Technologies 2007: Proceedings of the Third Communities and …, 2007
Learning in virtual worlds: A new path for supporting cognitive impaired children
LA Ripamonti, D Maggiorini
Foundations of Augmented Cognition. Directing the Future of Adaptive Systems …, 2011
Nature and roles for community networks in the information society
F De Cindio, LA Ripamonti
AI & society 25, 265-278, 2010
Software and hardware setup for emotion recognition during video game fruition
M Granato, D Gadia, D Maggiorini, LA Ripamonti
Proceedings of the 4th EAI International Conference on Smart Objects and …, 2018
Supporting seniors rehabilitation through videogame technology: A distributed approach
D Maggiorini, LA Ripamonti, E Zanon
2012 Second International Workshop on Games and Software Engineering …, 2012
Online communities sustainability: some economic issues
LA Ripamonti, F De Cindio, M Benassi
The Journal of Community Informatics 1 (2), 2005
Loot Distribution in Massive Online Games: Foreseeing impacts on the players base
D Maggiorini, A Nigro, LA Ripamonti, M Trubian
2012 21st International Conference on Computer Communications and Networks …, 2012
Videogames and elders: a new path in LCT?
N D’Aquaro, D Maggiorini, G Mancuso, LA Ripamonti
Digital Human Modeling: Third International Conference, ICDHM 2011, Held as …, 2011
Community Networks as lead users in online public services design.
F De Cindio, LA Ripamonti, C Peraboni
The Journal of Community Informatics 3 (1), 2007
Consumer-oriented Head Mounted Displays: analysis and evaluation of stereoscopic characteristics and user preferences
D Gadia, M Granato, D Maggiorini, LA Ripamonti, C Vismara
Mobile Networks and Applications 23, 136-146, 2018
Managing the design–manufacturing interface in virtual enterprises through multi user virtual environments: a perspective approach
LA Ripamonti, CA Peraboni
International Journal of Computer Integrated Manufacturing 23 (8-9), 758-776, 2010
Multi-agent simulations for the evaluation of looting systems design in MMOG and MOBA games
LA Ripamonti, M Granato, M Trubian, A Knutas, D Gadia, D Maggiorini
Simulation Modelling Practice and Theory 83, 124-148, 2018
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